From 17193f6c765775ff971cd6399fe0f9cbc4fa793c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 7 Apr 2020 15:12:18 +1000 Subject: UI: rename 'smoothen' to 'smooth' Other smooth operators use term 'smooth'. --- release/scripts/modules/rna_manual_reference.py | 2 +- release/scripts/startup/bl_ui/space_view3d.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'release') diff --git a/release/scripts/modules/rna_manual_reference.py b/release/scripts/modules/rna_manual_reference.py index b49c2f959b0..22bea11cbc2 100644 --- a/release/scripts/modules/rna_manual_reference.py +++ b/release/scripts/modules/rna_manual_reference.py @@ -621,7 +621,7 @@ url_manual_mapping = ( ("bpy.ops.mesh.dissolve_limited*", "modeling/meshes/editing/mesh/delete.html#bpy-ops-mesh-dissolve-limited"), ("bpy.ops.mesh.face_make_planar*", "modeling/meshes/editing/mesh/cleanup.html#bpy-ops-mesh-face-make-planar"), ("bpy.ops.mesh.paint_mask_slice*", "sculpt_paint/sculpting/hide_mask.html#bpy-ops-mesh-paint-mask-slice"), - ("bpy.ops.mesh.smoothen_normals*", "modeling/meshes/editing/mesh/normals.html#bpy-ops-mesh-smoothen-normals"), + ("bpy.ops.mesh.smooth_normals*", "modeling/meshes/editing/mesh/normals.html#bpy-ops-mesh-smooth-normals"), ("bpy.ops.object.duplicate_move*", "scene_layout/object/editing/duplicate.html#bpy-ops-object-duplicate-move"), ("bpy.ops.object.hook_add_selob*", "modeling/meshes/editing/vertex/hooks.html#bpy-ops-object-hook-add-selob"), ("bpy.ops.object.select_by_type*", "scene_layout/object/selecting.html#bpy-ops-object-select-by-type"), diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index eefcb6a71be..167091815b4 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -4179,7 +4179,7 @@ class VIEW3D_MT_edit_mesh_normals(Menu): layout.operator("mesh.normals_tools", text="Copy Vectors").mode = 'COPY' layout.operator("mesh.normals_tools", text="Paste Vectors").mode = 'PASTE' - layout.operator("mesh.smoothen_normals", text="Smoothen Vectors") + layout.operator("mesh.smooth_normals", text="Smooth Vectors") layout.operator("mesh.normals_tools", text="Reset Vectors").mode = 'RESET' layout.separator() -- cgit v1.2.3