From 172e4760c8920cad0b78a40c46b4a593aafe192c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 20 Jan 2006 02:45:02 +0000 Subject: was collapsing edges, even when adptive geometry was disabled. --- release/scripts/bpydata/mesh_bbrush.py | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) (limited to 'release') diff --git a/release/scripts/bpydata/mesh_bbrush.py b/release/scripts/bpydata/mesh_bbrush.py index a3c78facc40..b9924e25ccd 100644 --- a/release/scripts/bpydata/mesh_bbrush.py +++ b/release/scripts/bpydata/mesh_bbrush.py @@ -887,13 +887,17 @@ def event_main(): if FIX_TOPOLOGY: fix_topolagy(me) - Mesh.Mode(Mesh.SelectModes['VERTEX']) - filter(lambda v: setattr(v, 'sel', 1), me.verts) - me.remDoubles(0.001) - print 'removing doubles' - me = ob.getData(mesh=1) # Get new vert data - Blender.event = Draw.LEFTMOUSE + # Remove short edges of we have edaptive geometry enabled. + if ADAPTIVE_GEOMETRY: + Mesh.Mode(Mesh.SelectModes['VERTEX']) + filter(lambda v: setattr(v, 'sel', 1), me.verts) + me.remDoubles(0.001) + print 'removing doubles' + me = ob.getData(mesh=1) # Get new vert data + Blender.event = Draw.LEFTMOUSE + Mesh.Mode(Mesh.SelectModes['EDGE']) + if i: Window.EditMode(1) if not is_editmode: # User was in edit mode, so stay there. -- cgit v1.2.3