From 26252bb3154395965f5499bd5264474f9d93b787 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 26 May 2011 09:33:51 +0000 Subject: correct spelling error and some pep8 changes. --- release/scripts/modules/bpy_extras/mesh_utils.py | 6 +++--- release/scripts/modules/bpy_extras/view3d_utils.py | 2 +- release/scripts/startup/bl_operators/uvcalc_follow_active.py | 2 +- release/scripts/startup/bl_ui/properties_data_empty.py | 4 ++-- release/scripts/startup/bl_ui/properties_object_constraint.py | 4 ++-- release/scripts/startup/bl_ui/space_image.py | 2 +- 6 files changed, 10 insertions(+), 10 deletions(-) (limited to 'release') diff --git a/release/scripts/modules/bpy_extras/mesh_utils.py b/release/scripts/modules/bpy_extras/mesh_utils.py index ee7bceedb6e..9ec8ee98e41 100644 --- a/release/scripts/modules/bpy_extras/mesh_utils.py +++ b/release/scripts/modules/bpy_extras/mesh_utils.py @@ -162,6 +162,7 @@ def edge_loops_from_faces(mesh, faces=None, seams=()): return edge_loops + def edge_loops_from_edges(mesh, edges=None): """ Edge loops defined by edges @@ -227,8 +228,7 @@ def edge_loops_from_edges(mesh, edges=None): return line_polys - -def ngon_tessellate(from_data, indices, fix_loops=True): +def ngon_tesselate(from_data, indices, fix_loops=True): ''' Takes a polyline of indices (fgon) and returns a list of face indicie lists. @@ -238,7 +238,7 @@ def ngon_tessellate(from_data, indices, fix_loops=True): indices: a list of indices to use this list is the ordered closed polyline to fill, and can be a subset of the data given. fix_loops: If this is enabled polylines that use loops to make multiple polylines are delt with correctly. ''' - + from mathutils import Vector vector_to_tuple = Vector.to_tuple diff --git a/release/scripts/modules/bpy_extras/view3d_utils.py b/release/scripts/modules/bpy_extras/view3d_utils.py index 7d37b94982f..ef2e20c4908 100644 --- a/release/scripts/modules/bpy_extras/view3d_utils.py +++ b/release/scripts/modules/bpy_extras/view3d_utils.py @@ -45,7 +45,7 @@ def region_2d_to_vector_3d(region, rv3d, coord): )) w = (out[0] * persinv[0][3]) + (out[1] * persinv[1][3]) + (out[2] * persinv[2][3]) + persinv[3][3] - + return ((out * persinv) / w) - rv3d.view_matrix.inverted()[3].xyz else: return rv3d.view_matrix.inverted()[2].xyz.normalized() diff --git a/release/scripts/startup/bl_operators/uvcalc_follow_active.py b/release/scripts/startup/bl_operators/uvcalc_follow_active.py index 7cd2ee83906..edd09d9c66b 100644 --- a/release/scripts/startup/bl_operators/uvcalc_follow_active.py +++ b/release/scripts/startup/bl_operators/uvcalc_follow_active.py @@ -26,7 +26,7 @@ import bpy def extend(obj, operator, EXTEND_MODE): from bpy_extras import mesh_utils - + me = obj.data me_verts = me.vertices # script will fail without UVs diff --git a/release/scripts/startup/bl_ui/properties_data_empty.py b/release/scripts/startup/bl_ui/properties_data_empty.py index 80f83e7fabe..5a0d327f90d 100644 --- a/release/scripts/startup/bl_ui/properties_data_empty.py +++ b/release/scripts/startup/bl_ui/properties_data_empty.py @@ -44,9 +44,9 @@ class DATA_PT_empty(DataButtonsPanel, bpy.types.Panel): # layout.template_image(ob, "data", None) layout.template_ID(ob, "data", open="image.open", unlink="image.unlink") - row = layout.row(align = True) + row = layout.row(align=True) row.prop(ob, "color", text="Transparency", index=3, slider=True) - row = layout.row(align = True) + row = layout.row(align=True) row.prop(ob, "empty_image_offset", text="Offset X", index=0) row.prop(ob, "empty_image_offset", text="Offset Y", index=1) diff --git a/release/scripts/startup/bl_ui/properties_object_constraint.py b/release/scripts/startup/bl_ui/properties_object_constraint.py index 2ca18744eb6..7c2fe76fe14 100644 --- a/release/scripts/startup/bl_ui/properties_object_constraint.py +++ b/release/scripts/startup/bl_ui/properties_object_constraint.py @@ -666,9 +666,9 @@ class ConstraintButtonsPanel(): row = col.row() row.prop(con, "map_to_z_from", expand=False, text="") row.label(text=" -> Z") - + split = layout.split() - + col = split.column() col.label(text="Destination:") col.row().prop(con, "map_to", expand=True) diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py index 44a1c814e28..9f69ca17076 100644 --- a/release/scripts/startup/bl_ui/space_image.py +++ b/release/scripts/startup/bl_ui/space_image.py @@ -437,7 +437,7 @@ class IMAGE_PT_game_properties(bpy.types.Panel): rd = context.scene.render sima = context.space_data # display even when not in game mode because these settings effect the 3d view - return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME') + return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME') def draw(self, context): layout = self.layout -- cgit v1.2.3