From 2a41ab5e6ca48c7ae2392c567c74162e34a74c9b Mon Sep 17 00:00:00 2001 From: Johnny Matthews Date: Mon, 12 Jul 2021 13:10:56 -0400 Subject: Geometry Nodes: Curve Primitive Quadrilateral This commit adds a curve primitive node for creating squares, rectangles, trapezoids, kites, and parallelograms. It also includes a mode where the four points are just vector inputs. Differential Revision: https://developer.blender.org/D11665 --- release/scripts/startup/nodeitems_builtins.py | 2 ++ 1 file changed, 2 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index b1ed1441245..d617cfab988 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -516,6 +516,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeCurveStar"), NodeItem("GeometryNodeCurveSpiral"), NodeItem("GeometryNodeCurveQuadraticBezier"), + NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"), NodeItem("GeometryNodeCurvePrimitiveBezierSegment"), ]), GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[ @@ -559,6 +560,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeMeshLine"), NodeItem("GeometryNodeMeshUVSphere"), ]), + GeometryNodeCategory("GEO_POINT", "Point", items=[ NodeItem("GeometryNodePointDistribute"), NodeItem("GeometryNodePointInstance"), -- cgit v1.2.3