From 2a84331f02d08092aa42b3870693d09b18744b4b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sun, 16 Jul 2017 23:49:25 +0200 Subject: Eevee: SSR: Output ssr datas to buffers. Output in 2 buffers Normals, Specular Color and roughness. This way we can raytrace in a defered fashion and blend the exact contribution of the specular lobe on top of the opaque pass. --- release/scripts/startup/bl_ui/properties_render.py | 19 +++++++++++++++++++ .../startup/bl_ui/properties_render_layer.py | 21 +++++++++++++++++++++ 2 files changed, 40 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 367bd824cec..5dcedc152ef 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -710,6 +710,24 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel): col.prop(props, "volumetric_colored_transmittance") +class RENDER_PT_eevee_shading(RenderButtonsPanel, Panel): + bl_label = "Shading" + COMPAT_ENGINES = {'BLENDER_EEVEE'} + + @classmethod + def poll(cls, context): + scene = context.scene + return scene and (scene.render.engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + scene = context.scene + props = scene.layer_properties['BLENDER_EEVEE'] + + col = layout.column() + col.prop(props, "ssr_enable") + + classes = ( RENDER_MT_presets, RENDER_MT_ffmpeg_presets, @@ -730,6 +748,7 @@ classes = ( RENDER_PT_eevee_poststack_settings, RENDER_PT_eevee_postprocess_settings, RENDER_PT_eevee_volumetric, + RENDER_PT_eevee_shading, ) if __name__ == "__main__": # only for live edit. diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py index 450e3863965..be39de65964 100644 --- a/release/scripts/startup/bl_ui/properties_render_layer.py +++ b/release/scripts/startup/bl_ui/properties_render_layer.py @@ -250,6 +250,26 @@ class RENDERLAYER_PT_eevee_volumetric(RenderLayerButtonsPanel, Panel): col.template_override_property(layer_props, scene_props, "volumetric_colored_transmittance") +class RENDERLAYER_PT_eevee_shading(RenderLayerButtonsPanel, Panel): + bl_label = "Shading" + COMPAT_ENGINES = {'BLENDER_EEVEE'} + + @classmethod + def poll(cls, context): + scene = context.scene + return scene and (scene.render.engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + scene = context.scene + scene_props = scene.layer_properties['BLENDER_EEVEE'] + layer = bpy.context.render_layer + layer_props = layer.engine_overrides['BLENDER_EEVEE'] + + col = layout.column() + col.template_override_property(layer_props, scene_props, "ssr_enable") + + classes = ( RENDERLAYER_UL_renderlayers, RENDERLAYER_PT_layers, @@ -258,6 +278,7 @@ classes = ( RENDERLAYER_PT_clay_settings, RENDERLAYER_PT_eevee_poststack_settings, RENDERLAYER_PT_eevee_postprocess_settings, + RENDERLAYER_PT_eevee_shading, RENDERLAYER_PT_eevee_volumetric, ) -- cgit v1.2.3