From 2cda8a9efbd15b1134c2594a15c2c42e9be71b59 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 1 May 2013 05:59:58 +0000 Subject: fix for select ungrouped vertices not flushing, also group select menu items more logically. --- release/scripts/startup/bl_ui/space_view3d.py | 21 ++++++++++++++++----- 1 file changed, 16 insertions(+), 5 deletions(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 036f701918d..c4507e2101e 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -582,26 +582,36 @@ class VIEW3D_MT_select_edit_mesh(Menu): layout.separator() + # primitive layout.operator("mesh.select_all").action = 'TOGGLE' layout.operator("mesh.select_all", text="Inverse").action = 'INVERT' layout.separator() - layout.operator("mesh.select_ungrouped", text="Ungrouped Verts") + # numeric layout.operator("mesh.select_random", text="Random") layout.operator("mesh.select_nth") + + layout.separator() + + # geometric layout.operator("mesh.edges_select_sharp", text="Sharp Edges") layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces") - layout.operator("mesh.select_interior_faces", text="Interior Faces") - layout.operator("mesh.select_axis", text="Side of Active") layout.separator() - layout.operator("mesh.select_face_by_sides") + # topology + layout.operator("mesh.select_loose", text="Loose Geometry") if context.scene.tool_settings.mesh_select_mode[2] is False: layout.operator("mesh.select_non_manifold", text="Non Manifold") - layout.operator("mesh.select_loose", text="Loose Geometry") + layout.operator("mesh.select_interior_faces", text="Interior Faces") + layout.operator("mesh.select_face_by_sides") + + layout.separator() + + # other ... layout.operator_menu_enum("mesh.select_similar", "type", text="Similar") + layout.operator("mesh.select_ungrouped", text="Ungrouped Verts") layout.separator() @@ -611,6 +621,7 @@ class VIEW3D_MT_select_edit_mesh(Menu): layout.separator() layout.operator("mesh.select_mirror", text="Mirror") + layout.operator("mesh.select_axis", text="Side of Active") layout.operator("mesh.select_linked", text="Linked") layout.operator("mesh.select_vertex_path", text="Vertex Path") -- cgit v1.2.3