From 2f08309ffe0f1a005f4f7e26bc6d9d4b15fbf822 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 12 May 2011 06:52:24 +0000 Subject: window_to_3d_vector was incorrect but dolly view operator was accounting for it. fixed so result isnt negated and mouse coords dont need to be adjusted. --- release/scripts/modules/view3d_utils.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release') diff --git a/release/scripts/modules/view3d_utils.py b/release/scripts/modules/view3d_utils.py index a4e05e7e1c0..15f5aaa20b7 100644 --- a/release/scripts/modules/view3d_utils.py +++ b/release/scripts/modules/view3d_utils.py @@ -65,7 +65,7 @@ def region_2d_to_location_3d(region, rv3d, coord, depth_location): from mathutils.geometry import intersect_point_line origin_start = rv3d.view_matrix.inverted()[3].to_3d() origin_end = origin_start + region_2d_to_vector_3d(region, rv3d, coord) - return intersect_point_line(depth_vector, origin_start, origin_end)[0] + return intersect_point_line(depth_location, origin_start, origin_end)[0] def location_3d_to_region_2d(region, rv3d, coord): -- cgit v1.2.3