From 30f1f28a8af3b393608b5869512a8823111294ad Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 2 Nov 2011 18:55:32 +0000 Subject: Nodes: add support for shader nodes on world and lamps, in addition to materials. The internal render engine does not support them, and they are not accesible in the UI yet, but cycles will use them. --- release/scripts/startup/bl_ui/space_node.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index 708017ba749..2b2cc505f1f 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -42,7 +42,7 @@ class NODE_HT_header(Header): layout.prop(snode, "tree_type", text="", expand=True) - if snode.tree_type == 'MATERIAL': + if snode.tree_type == 'SHADER': if id_from: layout.template_ID(id_from, "active_material", new="material.new") if snode_id: -- cgit v1.2.3