From 34009da32efcea87e80c6205c9a152ad3f30bbb7 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Wed, 31 Jul 2013 21:18:23 +0000 Subject: Cycles / Vector Transform node: * Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775. --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index f4bfc9b0cec..915fa276b26 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -218,6 +218,7 @@ shader_node_categories = [ NodeItem("ShaderNodeNormalMap"), NodeItem("ShaderNodeNormal"), NodeItem("ShaderNodeVectorCurve"), + NodeItem("ShaderNodeVectorTransform"), ]), ShaderNewNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[ NodeItem("ShaderNodeMath"), -- cgit v1.2.3