From 49c61e169bb4114b63d99d842c27d533b8733f82 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 20 Jul 2013 15:07:57 +0000 Subject: misc edits - fix for missing None check with recent 'Hidden Wire' draw option. - avoid int overflow with mesh selection. - remove ';' outside of functions. --- release/scripts/startup/bl_ui/space_view3d.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index fcd1529bb44..a5c8e7727b2 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -2540,7 +2540,7 @@ class VIEW3D_PT_view3d_display(Panel): view = context.space_data scene = context.scene gs = scene.game_settings - ob = context.object + obj = context.object col = layout.column() col.prop(view, "show_only_render") @@ -2580,7 +2580,7 @@ class VIEW3D_PT_view3d_display(Panel): if view.use_matcap: col.template_icon_view(view, "matcap_icon") col.prop(view, "show_backface_culling") - if ob.mode == 'EDIT' and view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}: + if obj and obj.mode == 'EDIT' and view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}: col.prop(view, "show_occlude_wire") layout.separator() -- cgit v1.2.3