From 4d39a0f8eb1103aa58611fff7219f4bf3d70f70f Mon Sep 17 00:00:00 2001 From: Victor-Louis De Gusseme Date: Fri, 5 Feb 2021 08:28:31 -0600 Subject: Geometry Nodes: Add Attribute Proximity Node This node calculates a distance from each point to the closest position on a target geometry, similar to the vertex weight proximity modifier. Mapping the output distance to a different range can be done with an attribute math node after this node. A drop-down changes whether to calculate distances from points, edges, or faces. In points mode, the node also calculates distances from point cloud points. Design task and use cases: T84842 Differential Revision: https://developer.blender.org/D10154 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index f15eed64913..dac027d649e 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -487,6 +487,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeCompare"), NodeItem("GeometryNodeAttributeFill"), NodeItem("GeometryNodeAttributeMix"), + NodeItem("GeometryNodeAttributeProximity"), NodeItem("GeometryNodeAttributeColorRamp"), NodeItem("GeometryNodeAttributeVectorMath"), NodeItem("GeometryNodeAttributeSampleTexture"), -- cgit v1.2.3