From 5078b9d2d08a34ae3786100c2301ea960165e7f2 Mon Sep 17 00:00:00 2001 From: "L. E. Segovia" Date: Wed, 18 Jul 2018 11:14:43 +0200 Subject: Cycles: add Principled Hair BSDF. This is a physically-based, easy-to-use shader for rendering hair and fur, with controls for melanin, roughness and randomization. Based on the paper "A Practical and Controllable Hair and Fur Model for Production Path Tracing". Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google Summer of Code 2018. --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index c9a15f12f7c..4f4190da30b 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -246,6 +246,7 @@ shader_node_categories = [ NodeItem("ShaderNodeVolumeAbsorption"), NodeItem("ShaderNodeVolumeScatter"), NodeItem("ShaderNodeVolumePrincipled"), + NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_shader_nodes_poll) ]), ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[ NodeItem("ShaderNodeTexImage"), -- cgit v1.2.3