From 5abae51a6ef5b0f1b817ef5ce4bff34fef5001cd Mon Sep 17 00:00:00 2001 From: Alexander Romanov Date: Tue, 26 Apr 2016 18:43:02 +1000 Subject: Support multiple tangents for BI render & viewport Normal Map node support for GLSL mode and the internal render (multiple tangents support). The Normal Map node is a useful node which is present in the Cycles render. It makes it possible to use normal mapping without additional material node in a node tree. This patch implements Normal Map node for GLSL mode and the internal render. Previously only the active UV layer was used to calculate tangents. --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 780662148e0..9dca55ede00 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -160,6 +160,7 @@ shader_node_categories = [ NodeItem("ShaderNodeMapping"), NodeItem("ShaderNodeVectorCurve"), NodeItem("ShaderNodeVectorTransform"), + NodeItem("ShaderNodeNormalMap"), ]), ShaderOldNodeCategory("SH_CONVERTOR", "Converter", items=[ NodeItem("ShaderNodeValToRGB"), -- cgit v1.2.3