From 64fc94e93f13c38fdf25d9ac3a13e08811d055d9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 6 Jan 2014 13:52:27 +1100 Subject: Code Cleanup: osl style --- release/scripts/templates_osl/gabor_noise.osl | 12 ++--- release/scripts/templates_osl/lyapunov_texture.osl | 60 +++++++++++----------- 2 files changed, 36 insertions(+), 36 deletions(-) (limited to 'release') diff --git a/release/scripts/templates_osl/gabor_noise.osl b/release/scripts/templates_osl/gabor_noise.osl index 1f5910685d2..9c8615afb35 100644 --- a/release/scripts/templates_osl/gabor_noise.osl +++ b/release/scripts/templates_osl/gabor_noise.osl @@ -6,12 +6,12 @@ shader gabor_noise( float Bandwidth = 1.0, float Impulses = 16, output float Gabor = 0.8) -{ +{ Gabor = noise("gabor", Point, - "direction", Direction, - "anisotropic", Anisotropic, - "do_filter", 1, // Set to 0 to disable filtering/anti-aliasing - "bandwidth", Bandwidth, - "impulses", Impulses); + "direction", Direction, + "anisotropic", Anisotropic, + "do_filter", 1, // Set to 0 to disable filtering/anti-aliasing + "bandwidth", Bandwidth, + "impulses", Impulses); } diff --git a/release/scripts/templates_osl/lyapunov_texture.osl b/release/scripts/templates_osl/lyapunov_texture.osl index d8817b4087c..b658c076139 100644 --- a/release/scripts/templates_osl/lyapunov_texture.osl +++ b/release/scripts/templates_osl/lyapunov_texture.osl @@ -23,7 +23,7 @@ * More information: https://developer.blender.org/T32305 */ - /* Fac_Type +/* Fac_Type * 0, SPREAD, Spread indices for fac output * 1, ABS, Absolute values from indices * 2, COLOR, Get fac output from used colors @@ -54,56 +54,56 @@ float lyapunov(point p, float iteration_pre, float iteration_main, float p1, flo int iter = 0; /* Pre-iteration */ - for(int i = 0; i < iter_pre; i++) { - x = p1*sin(x+a) * sin(x+a)+p2; - x = p1*sin(x+b) * sin(x+b)+p2; - x = p1*sin(x+c) * sin(x+c)+p2; + for (int i = 0; i < iter_pre; i++) { + x = p1 * sin(x + a) * sin(x + a) + p2; + x = p1 * sin(x + b) * sin(x + b) + p2; + x = p1 * sin(x + c) * sin(x + c) + p2; } if (nabla_pre != 0.0) { float x_pre = x; - x = p1*sin(x+a)*sin(x+a)+p2; - x = p1*sin(x+b)*sin(x+b)+p2; - x = p1*sin(x+c)*sin(x+c)+p2; - x = x*nabla_pre + x_pre*(1.0-nabla_pre); + x = p1 * sin(x + a) * sin(x + a) + p2; + x = p1 * sin(x + b) * sin(x + b) + p2; + x = p1 * sin(x + c) * sin(x + c) + p2; + x = x * nabla_pre + x_pre * (1.0 - nabla_pre); } /* Main-iteration */ - for(int i = 0; i < iter_main; i++) { - x = p1*sin(x+a)*sin(x+a)+p2; - derivation = 2.0*p1*sin(x+a)*cos(x+a); + for (int i = 0; i < iter_main; i++) { + x = p1 * sin(x + a) * sin(x + a) + p2; + derivation = 2.0 *p1 *sin(x + a) * cos(x + a); if (derivation != 0.0) { index += log(fabs(derivation)); iter++; } - x = p1*sin(x+b)*sin(x+b)+p2; - derivation = 2.0*p1*sin(x+b)*cos(x+b); + x = p1 * sin(x + b) * sin(x + b) + p2; + derivation = 2.0 *p1 *sin(x + b) * cos(x + b); if (derivation != 0.0) { index += log(fabs(derivation)); iter++; } - x = p1*sin(x+c)*sin(x+c)+p2; - derivation = 2.0*p1*sin(x+c)*cos(x+c); + x = p1 * sin(x + c) * sin(x + c) + p2; + derivation = 2.0 *p1 *sin(x + c) * cos(x + c); if (derivation != 0.0) { index += log(fabs(derivation)); iter++; } } if (nabla_main == 0.0) { - index = (iter != 0) ? index/(float)(iter) : 0.0; + index = (iter != 0) ? index / (float)(iter) : 0.0; } else { - float index_pre = (iter != 0) ? index/(float)(iter) : 0.0; + float index_pre = (iter != 0) ? index / (float)(iter) : 0.0; - x = p1*sin(x+a)*sin(x+a)+p2; - derivation = 2.0*p1*sin(x+a)*cos(x+a); + x = p1 * sin(x + a) * sin(x + a) + p2; + derivation = 2.0 *p1 *sin(x + a) * cos(x + a); if (derivation != 0.0) { index += log(fabs(derivation)); iter++; } - x = p1*sin(x+b)*sin(x+b)+p2; - derivation = 2.0*p1*sin(x+b)*cos(x+b); + x = p1 * sin(x + b) * sin(x + b) + p2; + derivation = 2.0 *p1 *sin(x + b) * cos(x + b); if (derivation != 0.0) { index += log(fabs(derivation)); iter++; } - x = p1*sin(x+c)*sin(x+c)+p2; - derivation = 2.0*p1*sin(x+c)*cos(x+c); + x = p1 * sin(x + c) * sin(x + c) + p2; + derivation = 2.0 *p1 *sin(x + c) * cos(x + c); if (derivation != 0.0) { index += log(fabs(derivation)); iter++; } - index = (iter != 0) ? index/(float)(iter) : 0.0; - index = index*nabla_main + index_pre*(1.0-nabla_main); + index = (iter != 0) ? index / (float)(iter) : 0.0; + index = index * nabla_main + index_pre * (1.0 - nabla_main); } return index; @@ -127,12 +127,12 @@ shader node_lyapunov( output color Color = 0.0) { /* Calculate Texture */ - float index = lyapunov(Pos*Scale, Pre_Iteration, Main_Iteration, Param1, Param2); + float index = lyapunov(Pos * Scale, Pre_Iteration, Main_Iteration, Param1, Param2); /* Calculate Color */ - if(index > 0.0 && (Render_Type != 0)) { + if (index > 0.0 && (Render_Type != 0)) { index *= Pos_Scale; - if(index > 1.0) { index = 1.0; } + if (index > 1.0) { index = 1.0; } Color = (Pos_Color - Mid_Color) * index + Mid_Color; } else if (index < 0.0 && (Render_Type != 1)) { @@ -152,7 +152,7 @@ shader node_lyapunov( index = fabs(index); } else if (Fac_Type == 2) { - index = (Color[0]+Color[1]+Color[2]) * (1.0/3.0); + index = (Color[0] + Color[1] + Color[2]) * (1.0 / 3.0); } Fac = index; -- cgit v1.2.3