From 6d9720ef63c540d533207aded1114da862377d32 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Wed, 31 Jul 2013 20:56:32 +0000 Subject: Cycles / Blackbody to RGB node: * Added a node to convert a temperature in Kelvin to an RGB color. This can be used e.g. for lights, to easily find the right color temperature. = Some common temperatures = Candle light: 1500 Kelvin Sunset/Sunrise: 1850 Kelvin Studio lamps: 3200 Kelvin Horizon daylight: 5000 Kelvin Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Blackbody Thanks to Philipp Oeser (lichtwerk), who essentially contributed to this with a patch! :) This is part of my GSoC 2013 project. SVN merge of r57424, r57487, r57507, r57525, r58253 and r58774 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index af966fa106e..f4bfc9b0cec 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -227,6 +227,7 @@ shader_node_categories = [ NodeItem("ShaderNodeSeparateRGB"), NodeItem("ShaderNodeCombineRGB"), NodeItem("ShaderNodeWavelength"), + NodeItem("ShaderNodeBlackbody"), ]), ShaderNewNodeCategory("SH_NEW_SCRIPT", "Script", items=[ NodeItem("ShaderNodeScript"), -- cgit v1.2.3