From 7233f22e2171d49060a21a46d5f2d2982dabc789 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 20 Jul 2013 17:12:33 +0000 Subject: add new snap option: 'Selection to Cursor (Offset)', rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances. works for mesh, object, pose bones etc. --- release/scripts/startup/bl_ui/space_view3d.py | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index a5c8e7727b2..19095df6a14 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -293,7 +293,10 @@ class VIEW3D_MT_snap(Menu): layout = self.layout layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid") - layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor") + props = layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor") + props.use_offset = False + props = layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor (Offset)") + props.use_offset = True layout.separator() -- cgit v1.2.3