From 756f7fb23e2b3ed1ec877a3bf6e0d9812271e491 Mon Sep 17 00:00:00 2001 From: Johnny Matthews Date: Wed, 23 Feb 2022 14:19:08 -0600 Subject: Geometry Nodes: Face is Planar Node This adds a node with a boolean field output which returns true if all of the points of the evaluated face are on the same plane. A float field input allows for the threshold of the face/point comparison to be adjusted on a per face basis. One clear use case is to only triangulate faces that are not planar. Differential Revision: https://developer.blender.org/D13906 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index cea938bf1a4..a0205a2bcb1 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -142,6 +142,7 @@ def mesh_node_items(context): yield NodeItem("GeometryNodeInputMeshEdgeVertices") yield NodeItem("GeometryNodeInputMeshFaceArea") yield NodeItem("GeometryNodeInputMeshFaceNeighbors") + yield NodeItem("GeometryNodeInputMeshFaceIsPlanar") yield NodeItem("GeometryNodeInputMeshIsland") yield NodeItem("GeometryNodeInputShadeSmooth") yield NodeItem("GeometryNodeInputMeshVertexNeighbors") -- cgit v1.2.3