From 76f28921dc9757da9ba04b195dd66acda2e4acf2 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 18 May 2012 10:37:49 +0000 Subject: add option for screw modifier to smooth shade. (renamed smooth_shading to use_smooth_shade for remesh modifier too) --- release/scripts/startup/bl_ui/properties_data_modifier.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index 9919865ca3a..218585c320f 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -547,6 +547,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): col.prop(md, "angle") col.prop(md, "steps") col.prop(md, "render_steps") + col.prop(md, "use_smooth_shade") col = split.column() row = col.row() @@ -838,7 +839,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): if md.mode == 'SHARP': layout.prop(md, "sharpness") - layout.prop(md, "smooth_shading") + layout.prop(md, "use_smooth_shade") layout.prop(md, "remove_disconnected_pieces") row = layout.row() row.active = md.remove_disconnected_pieces -- cgit v1.2.3