From 7f60ee6cb5f3a483cb244ab640967131017f3bcc Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 25 Jul 2011 03:59:01 +0000 Subject: reverse vector multiplication order for some internal functions. --- release/scripts/modules/bpy_extras/view3d_utils.py | 10 +++++----- release/scripts/modules/bpy_types.py | 14 +++++++------- 2 files changed, 12 insertions(+), 12 deletions(-) (limited to 'release') diff --git a/release/scripts/modules/bpy_extras/view3d_utils.py b/release/scripts/modules/bpy_extras/view3d_utils.py index c0c0f9186bd..5796abce72c 100644 --- a/release/scripts/modules/bpy_extras/view3d_utils.py +++ b/release/scripts/modules/bpy_extras/view3d_utils.py @@ -50,11 +50,11 @@ def region_2d_to_vector_3d(region, rv3d, coord): -0.5 )) - w = (out[0] * persinv[0][3]) + \ - (out[1] * persinv[1][3]) + \ - (out[2] * persinv[2][3]) + persinv[3][3] + w = ((out[0] * persinv[0][3]) + + (out[1] * persinv[1][3]) + + (out[2] * persinv[2][3]) + persinv[3][3]) - return ((out * persinv) / w) - rv3d.view_matrix.inverted()[3].xyz + return ((persinv * out) / w) - rv3d.view_matrix.inverted()[3].xyz else: return rv3d.view_matrix.inverted()[2].xyz.normalized() @@ -116,7 +116,7 @@ def location_3d_to_region_2d(region, rv3d, coord): """ from mathutils import Vector - prj = Vector((coord[0], coord[1], coord[2], 1.0)) * rv3d.perspective_matrix + prj = rv3d.perspective_matrix * Vector((coord[0], coord[1], coord[2], 1.0)) if prj.w > 0.0: width_half = region.width / 2.0 height_half = region.height / 2.0 diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py index f2cd46b20ae..8766c873dd8 100644 --- a/release/scripts/modules/bpy_types.py +++ b/release/scripts/modules/bpy_types.py @@ -144,21 +144,21 @@ class _GenericBone: """ Vector pointing down the x-axis of the bone. """ from mathutils import Vector - return Vector((1.0, 0.0, 0.0)) * self.matrix.to_3x3() + return self.matrix.to_3x3() * Vector((1.0, 0.0, 0.0)) @property def y_axis(self): """ Vector pointing down the x-axis of the bone. """ from mathutils import Vector - return Vector((0.0, 1.0, 0.0)) * self.matrix.to_3x3() + return self.matrix.to_3x3() * Vector((0.0, 1.0, 0.0)) @property def z_axis(self): """ Vector pointing down the x-axis of the bone. """ from mathutils import Vector - return Vector((0.0, 0.0, 1.0)) * self.matrix.to_3x3() + return self.matrix.to_3x3() * Vector((0.0, 0.0, 1.0)) @property def basename(self): @@ -294,9 +294,9 @@ class EditBone(StructRNA, _GenericBone, metaclass=StructMetaPropGroup): :type roll: bool """ from mathutils import Vector - z_vec = Vector((0.0, 0.0, 1.0)) * self.matrix.to_3x3() - self.tail = self.tail * matrix - self.head = self.head * matrix + z_vec = self.matrix.to_3x3() * Vector((0.0, 0.0, 1.0)) + self.tail = matrix * self.tail + self.head = matrix * self.head if scale: scalar = matrix.median_scale @@ -304,7 +304,7 @@ class EditBone(StructRNA, _GenericBone, metaclass=StructMetaPropGroup): self.tail_radius *= scalar if roll: - self.align_roll(z_vec * matrix) + self.align_roll(matrix * z_vec) def ord_ind(i1, i2): -- cgit v1.2.3