From 875f24352a761adfd33e46c0cb782e3bb9262ff8 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Mon, 22 Nov 2021 15:27:17 +0100 Subject: Material Preview: Fix Sphere object (squared UV and poles) A good sphere preview material has a 1:1 UV ratio (so we see squares as least distorted as possible), as well as good poles. Square UV: The original sphere expected a 2:1 panorama to be mapped to it. This patch changes that (I scaled Y by 0.5) so that square textures look ok. Poles: The original sphere had a low initial resolution, so no ammount of subdivision would fix the poles. The sphere has a subdivision modifier with 0 resolution. Later (3.1?) I want to try to change the resolution on-the-fly based on whether the material has a displacement map. Old sphere (1.9K vertices): {F11845752, size=500px} New sphere (2.0K vertices): {F11845710, size=500px} Differential Revision: https://developer.blender.org/D13309 --- release/datafiles/preview.blend | Bin 1471916 -> 1413123 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'release') diff --git a/release/datafiles/preview.blend b/release/datafiles/preview.blend index e342cb85158..35b8fe4c55c 100644 Binary files a/release/datafiles/preview.blend and b/release/datafiles/preview.blend differ -- cgit v1.2.3