From 87f75299e1b07fd026ecdfa1c993130a60d65280 Mon Sep 17 00:00:00 2001 From: Tamito Kajiyama Date: Fri, 11 Jul 2014 16:51:04 +0900 Subject: Implemented a basic framework for node-based shaders. Shader nodes will be used to define materials for stroke rendering, so as to allow users to interactively configure textures. --- release/scripts/startup/bl_ui/space_node.py | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index 959043f7931..e8914a3e9b0 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -67,6 +67,16 @@ class NODE_HT_header(Header): if snode_id: row.prop(snode_id, "use_nodes") + if scene.render.use_shading_nodes and snode.shader_type == 'LINESTYLE': + rl = context.scene.render.layers.active + lineset = rl.freestyle_settings.linesets.active + if lineset is not None: + row = layout.row() + row.enabled = not snode.pin + row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new") + if snode_id: + row.prop(snode_id, "use_nodes") + elif snode.tree_type == 'TextureNodeTree': layout.prop(snode, "texture_type", text="", expand=True) -- cgit v1.2.3