From 8cd506639a789694bb229698adad6de36bc1a26d Mon Sep 17 00:00:00 2001 From: Charlie Jolly Date: Mon, 24 May 2021 12:14:06 +0100 Subject: Geometry Nodes: Add Shader Curve Nodes Convert curve vec and curve rgb shader nodes to geometry nodes, based on node_shader_valToRgb.cc implementation. --- release/scripts/startup/nodeitems_builtins.py | 2 ++ 1 file changed, 2 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index c900bbb074c..4bff18cd1be 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -495,6 +495,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeTransfer"), ]), GeometryNodeCategory("GEO_COLOR", "Color", items=[ + NodeItem("ShaderNodeRGBCurve"), NodeItem("ShaderNodeValToRGB"), NodeItem("ShaderNodeSeparateRGB"), NodeItem("ShaderNodeCombineRGB"), @@ -557,6 +558,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeSwitch"), ]), GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ + NodeItem("ShaderNodeVectorCurve"), NodeItem("ShaderNodeSeparateXYZ"), NodeItem("ShaderNodeCombineXYZ"), NodeItem("ShaderNodeVectorMath"), -- cgit v1.2.3