From ab3a9dc1ed28d44bd71f5e255da74ef4d6f1fdbf Mon Sep 17 00:00:00 2001 From: Richard Antalik Date: Fri, 13 Sep 2019 17:21:54 -0700 Subject: VSE: prefetching When enabled prefetching(preview panel>view settings), a pernament running job is created, that will render frames in the background until the cache is full. If the cache is not filled fast enough, prefetch job suspends itself at the last moment and will wait until it has chance to "catch up". Effectively this will decouple rendering to separate thread, so rendering itself is a bit faster. Cache recycling behavior will be changed to "free furthest frame to the left of playhead if possible, otherwise rightmost frame". Reviewed By: brecht Differential Revision: https://developer.blender.org/D5386 --- release/scripts/startup/bl_ui/space_sequencer.py | 2 ++ 1 file changed, 2 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py index 8cc789eaf1d..66ce7496869 100644 --- a/release/scripts/startup/bl_ui/space_sequencer.py +++ b/release/scripts/startup/bl_ui/space_sequencer.py @@ -1894,6 +1894,7 @@ class SEQUENCER_PT_view(SequencerButtonsPanel_Output, Panel): layout.use_property_decorate = False st = context.space_data + ed = context.scene.sequence_editor col = layout.column() col.prop(st, "display_channel", text="Channel") @@ -1905,6 +1906,7 @@ class SEQUENCER_PT_view(SequencerButtonsPanel_Output, Panel): col.prop(st, "show_separate_color") col.prop(st, "proxy_render_size") + col.prop(ed, "use_prefetch") class SEQUENCER_PT_frame_overlay(SequencerButtonsPanel_Output, Panel): -- cgit v1.2.3