From ac1e737aa8c90b83844bb67755d49e8d883c7204 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 10 Oct 2011 10:24:26 +0000 Subject: correct operator name from my own recent changes and edit navmesh rna prop name for consistency --- release/scripts/startup/bl_ui/properties_game.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 5e33e605be9..0d104571e4b 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -422,7 +422,7 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, bpy.types.Panel): rd = context.scene.game_settings.recast_data - layout.operator("mesh.create_navmesh", text='Build navigation mesh') + layout.operator("mesh.navmesh_make", text='Build navigation mesh') col = layout.column() col.label(text="Rasterization:") @@ -439,8 +439,8 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, bpy.types.Panel): col.prop(rd, "agent_radius", text="Radius") col = split.column() - col.prop(rd, "max_slope") - col.prop(rd, "max_climb") + col.prop(rd, "slope_max") + col.prop(rd, "climb_max") col = layout.column() col.label(text="Region:") -- cgit v1.2.3