From b4988d01cbe9c850a365604967bd3a5e03fc9a72 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 13 Jul 2017 00:27:06 +1000 Subject: DwM: Option to use final material over mode shading Support using full material shading in sculpt & paint modes mode. Access 'Full Shading' from the display panel when in paint modes. --- release/scripts/startup/bl_ui/space_view3d.py | 3 +++ 1 file changed, 3 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index b3792686fc4..cac7066f762 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3266,6 +3266,9 @@ class VIEW3D_PT_view3d_display(Panel): col.prop(view, "show_only_render") col.prop(view, "show_world") + if context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE', 'SCULPT'}: + col.prop(view, "show_mode_shade_override") + col = layout.column() display_all = not view.show_only_render col.active = display_all -- cgit v1.2.3