From b592e34559da82f86339e97b25ceac9f844719ab Mon Sep 17 00:00:00 2001 From: Jean Da Costa Date: Wed, 23 Jan 2019 18:38:40 +0100 Subject: Sculpt: add Topology Rake, to align edges along brush while painting. This helps to generate cleaner topology and define sharp features for dynamic topology. Best used on relatively low-poly meshes, it is not needed as much for high detail areas and has a performance impact. Differential Revision: https://developer.blender.org/D4189 --- release/scripts/startup/bl_ui/space_view3d_toolbar.py | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 95f97ee454f..2c95a9207ec 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -270,6 +270,13 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel): if not self.is_popover: brush_basic_sculpt_settings(col, context, brush) + # topology_rake_factor + if capabilities.has_topology_rake and \ + context.sculpt_object.use_dynamic_topology_sculpting: + col.separator() + row = col.row() + row.prop(brush, "topology_rake_factor", slider=True) + # auto_smooth_factor and use_inverse_smooth_pressure if capabilities.has_auto_smooth: col.separator() -- cgit v1.2.3