From ba06bc16aedd0a9022535a6991cc1c73ab668025 Mon Sep 17 00:00:00 2001 From: Charlie Jolly Date: Thu, 6 May 2021 23:47:51 -0500 Subject: Geometry Nodes: Add Attribute Curve Map Node This node has the same functionality as the color and vector curve mapping nodes in the shader editor. Here is works on every value for the selected attribute, and it can also output a float value. Other than that, the implementation is quite straightforward-- almost completely boilerplate code. Differential Revision: https://developer.blender.org/D10921 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 379fa145c92..1b850958016 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -488,6 +488,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeClamp"), NodeItem("GeometryNodeAttributeCompare"), NodeItem("GeometryNodeAttributeConvert"), + NodeItem("GeometryNodeAttributeCurveMap"), NodeItem("GeometryNodeAttributeFill"), NodeItem("GeometryNodeAttributeMix"), NodeItem("GeometryNodeAttributeProximity"), -- cgit v1.2.3