From be09e694b1a983b2aeb158290bb6dc831e1b8622 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 7 Nov 2013 08:40:47 +0000 Subject: Fix #37338: Add objects from addon work in a Linked Scene Added a poll function to add object helper which checks whether scene is linked or not. All the primitives which are delivered from this helper will work properly for linked scenes. If there're still primitives which are not delivered from this class, well nothing i can do now. --- release/scripts/modules/bpy_extras/object_utils.py | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'release') diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py index 7ce5aff581a..a14f0128444 100644 --- a/release/scripts/modules/bpy_extras/object_utils.py +++ b/release/scripts/modules/bpy_extras/object_utils.py @@ -201,6 +201,10 @@ class AddObjectHelper: subtype='EULER', ) + @classmethod + def poll(self, context): + return context.scene.library is None + def object_add_grid_scale(context): """ -- cgit v1.2.3