From c1814d593d1dcb3d683ef7be8e7e1b1d253bc614 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 25 Jan 2019 21:03:50 +0100 Subject: Workbench: Depth Of Field: Add toggle option in shading popover Pretty straight forward. Just an option to turn the DoF per viewport. Default is off as in 2.79. --- release/scripts/startup/bl_ui/space_view3d.py | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 5e42e0b655b..cca13d6d766 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -4593,6 +4593,10 @@ class VIEW3D_PT_shading_options(Panel): sub.prop(shading, "curvature_ridge_factor", text="Ridge") sub.prop(shading, "curvature_valley_factor", text="Valley") + row = col.row() + row.active = not shading.show_xray + row.prop(shading, "use_dof", text="Depth Of Field") + if shading.type in {'WIREFRAME', 'SOLID'}: row = layout.split() row.prop(shading, "show_object_outline") -- cgit v1.2.3