From c2a202451fec57927d084323cd3364b844aa200a Mon Sep 17 00:00:00 2001
From: Ton Roosendaal Welcome to the world of Blender!
+ Welcome to the world of Blender!
The program you have now in your hands is a free and fully functional 3D
-modeling, rendering, animation and game creation suite. It is available for
+modeling, animation, rendering, compositing, video editing and game creation suite. It is available for
Unix-based (Linux, Mac OS X, etc.) and Windows systems and has a large
world-wide community. Blender is free to be applied for any purpose, including commercial usage and
-distribution. It's open-source software, released under a dual GPL / BL
-licence. The full program sources are available online.Blender v2.3x series
+Blender v2.4x series
1. About
-
For impatient readers, here the two most important links:
-www.blender.org the developement/community websiteIf you are interested in the development of the program, information for coders and the CVS repository with the sources can be found at the -developer's site.
+developer's section of the site.In compositing a set of techniques is used to add effects -to movie strips and combine these into a single video. This is how, for -example, artists add laser beams, glows and dinossaurs to motion -pictures. Blender is not a specific tool for this purpose, but it has builtin -support for video sequencing and sound synchronization.
+to rendered images and combine these into a single frame. This is how, for +example, artists add laser beams, glows and dinosaurs to motion +pictures. Blender also has builtin +support for video sequence editing and sound synchronization.The game engine inside Blender lets users create and play nifty 3d games, complete with 3d graphics, sound, physics and scripted rules. @@ -158,10 +158,10 @@ yourself for your favorite window manager.
command-line prompt. Try "blender -h" to see all available options.Blender saves data in its own custom binary format, using ".blend" as -extension. The default start-up configuration is saved in a file called +extension. The default start-up configuration is saved in a file in your home directory called .B.blend. To save your changes to it, click on File->Save Default Settings or use the Control+u shortcut -directly. To revert to factory defaults, erase the .B.blend file.
+directly.Hoping the explanations helped, let's start Blender and take a look at it. At the top header you can see the main menu. Under "File" you'll find entries to save, load and quit. If someone ever messes with your workspace -and you can't find your way around: press q to quit. Then erase the .B.blend -file in your home dir and the program will be back to factory defaults.
+and you can't find your way around: use the menu File->Load Factory settings.Blender's screen is divided in "areas". Each of them has a top or bottom header and can show any of the available builtin applications (called "spaces", @@ -265,9 +264,8 @@ each space.
The Blender Foundation has released a new guide, with hundreds of pages of -illustrated tutorials. It comes with a CD-ROM that has Blender version 2.32, -YafRay and many goodies: sample .blend files with models, textures and -animations, plugins, scripts, documentation, etc. It's an extensive reference -written by Blender gurus and also a good way to help Blender development.
- -New: the new guide's text is now available for download -online and the second edition of the printed book has also been released.
- -You can learn more about it at the main Blender site: -www.blender3d.org. There you'll also -find news, online documentation like tutorials, the 2.0 guide, the Blender -Python API Reference for script writers, docs for the newest features added -to the program, etc. There are also forums, galleries of images and movies, -games, scripts, plugins, links for many resources and more.
- -The main Blender community site is elYsiun: -www.elysiun.com. There's a lot of -activity in its user forums, where newbie and guru users share tips and tricks, -show their most recent images, movies and scripts, ask for help and generally -have a good time.
-Irc users are invited to try #blenderchat on irc.freenode.net .
There are also local Blender community sites in some countries, that should -be listed at the links section of the main site.
+be listed at the Community section of the main site. -If you are a coder wanting to get in touch with Blender development, the -developer's site is at www.blender.org. A +
If you are a coder wanting to get in touch with Blender development, a good read +is the "Get Involved" page at www.blender.org. A good way to start is to follow the mailing lists for a while and check bug -reports, to see if you can fix one. On irc.freenode.net: #blendersauce (open channel) -and #blendercoders (official channel, where also meetings take place).
+reports, to see if you can fix one. On irc.freenode.net: #blendercoders you'll find many active developers, here also the weekly meetings take place.Some useful links to check:
+very well on 3D cards from renowned brands, such as NVidia, ATI or 3DLabs.
Setting texture map input to "uv" in the Material Buttons window is not enough to assign a texture image and uv data to a mesh. It's necessary to select the mesh, -enter face select mode (modes can be accessed in the 3d view's header), load an -image in the UV/Image Editor window and then define the mapping. Only then +enter edit mode, indicate face selection mode (modes can be accessed in the 3d view's header), load an +image in the UV/Image Editor window and then define a mapping (or unwrapping). Only then the mesh will have uv data available for exporting.
If you want the fastest possible access to Blender's functionality, remember @@ -455,23 +416,24 @@ workspace to your needs.
Blender does not follow the most common, somewhat standard rules for user -interfaces -- it doesn't look like most programs do -- which is not necessarily -a bad thing. There used to be two sides to this: Blender was both a powerful -production tool for professionals and enthusiasts who dedicated enough time to -master it and also a nightmare for some newcomers who might have tried one of -the commercial 3d modelers first. The main reason for this is that -Blender was born as an in-house studio tool, optimized to speed up daily heavy -work, not to please everyone. But it's true that in the past the interface -was far from newbie-friendly.
- -Hopefully this is not the case anymore: it has been considerably -improved for the 2.3x series, exposing most functionality via menus, adding +
Blender uses a couple of innovative paradigms in the UI, not following more common, somewhat standard rules for user
+interfaces. In the past years several of our interface concepts have been adopted in more programs though,
+especially using a configurable non-overlapping subdivision layout and the paradigm to never block the UI from working by
+offering all editors and options in parallel.
+Typically free programs offer easy-to-use interfaces for large audiences. Blender however is, like other high-end 3D tools,
+meant to be a powerful production tool for professionals and 3D enthusiasts, for people who are dedicated to become 3D artists with enough time
+and motivation to master the software.
+This also has its origins in the 90ies, when Blender was born as an in-house studio tool, optimized to speed up daily heavy
+work, and not to please everyone. But it's true that you can consider Blender's interface
+to be not very newbie-friendly. Luckily you only have to learn it once, and once you get the basics it'll feel like 2nd nature!
Blender also has been considerably +improved since the 2.3x series, exposing most functionality via menus, adding panels, color "themability", tooltips for all buttons and internationalization support. This is an ongoing effort or, better, a goal to keep the best ideas in Blender's design while expanding and making it more user-friendly.
-Too many buttons!
+Too many buttons!
Again, 3D Computer Graphics is a vast and fun field. If you're only starting, Blender can seem daunting, specially because of all its packed @@ -503,38 +465,39 @@ play with. A few more months and you'll probably be back asking for more ...
If you ever get the impression that it's not possible to create great looking or complex works with Blender, rejoice -- you are just plainly -uninformed, as browsing galleries and community forums can easily confirm.
+uninformed, as browsing blender.org galleries and community forums can easily confirm.In short: it takes considerable dedication to become good, no matter which program you work with, as long as it is good enough not to get in your way. -Blender is. And, like the others, has strong and weak points.
+Blender has, like the others, its strong and weak points.Compared to commercial alternatives, Blender misses some features and isn't as "newbie-friendly". It doesn't come packed with "one-click" or "wizard" functionality, where you get much faster results in detriment of flexibility and value. It also isn't bundled with tens of megabytes of sample models, texture images, tutorials, etc. (which only partly explains how Blender can fit -in a less than 4 MB download).
+in such a small download). -Thankfully, these are not fatal shortcomings. The pace at which features +
Thankfully, these are relatively minor shortcomings. Many of Blender's modeling, animation and +rendering/compositing features are up-to-par with the industry standards. The pace at which features are being added or polished in Blender is impressive, now that it's a well -stablished open source project. More: through plugins and scripting, many +stablished open source project. We get daily feedback from professionals and studios using Blender, and +results from the Blender Foundation's Open Movie/Game projects such as Big Buck Bunny +and Yo Frankie! have set a reference standard for what a program like Blender can achieve. + More: through plugins and scripting, many repetitive or otherwise cumbersome tasks can be made trivial. But plugin and script authors go further, teaching Blender new tricks, from importers and exporters to more advanced "applications".
About goodies, there are many places where you can get them (check -resources). Besides the book, the main site and -elYsiun are the best ones to start, specially because some resources you -find spread on the net are not up-to-date with current program versions. This -doesn't render old tutorials or books useless -- just a little harder to -follow, sometimes -- but older scripts probably won't work. For free texture +resources). Besides the many available Blender books, the main site and +blenderartists.org are the best ones to start. For free texture images, a simple search for "free textures" should bring many results, just pay attention to their licenses if you plan to release your work later.
-Commercial packages can make it easier for newbies to produce nice looking +
Commercial packages might make it easier for newbies to produce nice looking material, but only another newbie would praise the results. There's a huge difference between what a skilled artist and someone poking at buttons and using presets can accomplish.
@@ -542,17 +505,10 @@ using presets can accomplish.Last but best of all: Blender is open-source, free for all to use, study and improve.
- -First note again that errors and questions related to specific scripts -should not be sent to Blender developers or its bug tracker. Then -read this short section thoroughly, please.
-Thanks for reading, we hope you enjoy Blender!
-Document version 1.01, June 2004
+Document version 1.1, Sept 2008
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