From cdd937c6dd988feed1d9e5d023b8b7b8bec7665c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebasti=C3=A1n=20Barschkis?= Date: Wed, 15 Jan 2020 15:51:33 +0100 Subject: Fluid: Fix T72971 Incorporated suggestions from the task discussion --- release/scripts/startup/bl_operators/object_quick_effects.py | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'release') diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index e49ca0320c7..009ae53fa80 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -499,7 +499,6 @@ class QuickLiquid(Operator): # setup liquid domain bpy.ops.object.modifier_add(type='FLUID') obj.modifiers[-1].fluid_type = 'DOMAIN' - obj.modifiers[-1].domain_settings.domain_type = 'LIQUID' # set all domain borders to obstacle obj.modifiers[-1].domain_settings.use_collision_border_front = True obj.modifiers[-1].domain_settings.use_collision_border_back = True @@ -511,8 +510,8 @@ class QuickLiquid(Operator): # set correct cache file format for liquid obj.modifiers[-1].domain_settings.cache_mesh_format = 'BOBJECT' - # allocate and show particle system for FLIP - obj.modifiers[-1].domain_settings.use_flip_particles = True + # change domain type, will also allocate and show particle system for FLIP + obj.modifiers[-1].domain_settings.domain_type = 'LIQUID' # make the domain smooth so it renders nicely bpy.ops.object.shade_smooth() -- cgit v1.2.3