From cfeadaa2959408f5bfaf8ba809cec8137ece9c29 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Tue, 18 Aug 2020 12:32:42 +0200 Subject: Fix Mesh Filter deformation axis UI layout This uses a single row for the three axis instead of a row per axis. Reviewed By: sergey, Severin Differential Revision: https://developer.blender.org/D8581 --- release/scripts/startup/bl_ui/space_toolsystem_toolbar.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py index 38879d41a64..666a0d70970 100644 --- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py +++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py @@ -1260,7 +1260,8 @@ class _defs_sculpt: props = tool.operator_properties("sculpt.mesh_filter") layout.prop(props, "type", expand=False) layout.prop(props, "strength") - layout.prop(props, "deform_axis") + row = layout.row(align=True) + row.prop(props, "deform_axis") layout.prop(props, "use_face_sets") if props.type == 'SURFACE_SMOOTH': layout.prop(props, "surface_smooth_shape_preservation", expand=False) -- cgit v1.2.3