From d0d16b5ed29c8f209bbeb0dd32a01ae581b5e9f7 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Sat, 15 Oct 2011 10:03:21 +0000 Subject: Last minute UI fix: * Vert/Edge/Face select buttons looked crappy when in EditMode and Wireframe shading. Fixed it. This commit makes the View3D Template a bit narrower in general, but it's very minor, should be no problem. This also fixes some weird increase/decrease of the 3D Mode selector menu when toggling between Textured/Solid and Wireframe/Boundbox shading. --- release/scripts/startup/bl_ui/space_view3d.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 068e5a2659a..ff6afa81e65 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -54,10 +54,11 @@ class VIEW3D_HT_header(Header): else: sub.menu("VIEW3D_MT_object") - row = layout.row() + # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode... - row.template_header_3D() - + layout.template_header_3D() + + row = layout.row() if obj: # Particle edit if obj.mode == 'PARTICLE_EDIT': -- cgit v1.2.3