From d2902660493d5be9cc7149c4be63fe348258e13c Mon Sep 17 00:00:00 2001 From: Thomas Beck Date: Thu, 6 Jul 2017 23:39:54 +0200 Subject: Eevee: Add dimension panel to eevee Up until now users had to switch to Blender Internal to set the dimension of their openGl renderings. This simple change adds the panel at the top of the scene render tab. --- release/scripts/startup/bl_ui/properties_render.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 5dc90850841..a38de82ac17 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -79,7 +79,7 @@ class RENDER_PT_render(RenderButtonsPanel, Panel): class RENDER_PT_dimensions(RenderButtonsPanel, Panel): bl_label = "Dimensions" - COMPAT_ENGINES = {'BLENDER_RENDER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} _frame_rate_args_prev = None _preset_class = None -- cgit v1.2.3