From dd9c53b312a62f1cc87e26cab3fde0c568c14844 Mon Sep 17 00:00:00 2001 From: Tamito Kajiyama Date: Tue, 28 Jan 2014 23:24:59 +0900 Subject: Freestyle: View map caching. New render layer option named "View map cache" is added to reuse a previously computed view map for subsequent rendering. The cache is automatically updated when the mesh geometry of the input 3D scene has been changed. This functionality offers a major performance boost for Freestyle animation rendering when camera-space mesh geometry is static, as well as for repeated still renders with updates of line stylization options. Although the "View map cache" toggle is a render layer option, the cache memory is shared by all render layers and scenes. This means that if Freestyle is used for two or more render layers (possibly in different scenes through the compositor), then the cached view map for one render layer is replaced by a new view map for another render layer and hence no performance gain is expected. --- release/scripts/startup/bl_ui/properties_freestyle.py | 2 ++ 1 file changed, 2 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py b/release/scripts/startup/bl_ui/properties_freestyle.py index d9bfd89e6b5..6abd6f448f5 100644 --- a/release/scripts/startup/bl_ui/properties_freestyle.py +++ b/release/scripts/startup/bl_ui/properties_freestyle.py @@ -122,7 +122,9 @@ class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel): layout.active = rl.use_freestyle + row = layout.row() layout.prop(freestyle, "mode", text="Control mode") + layout.prop(freestyle, "use_view_map_cache", text="View Map Cache") layout.label(text="Edge Detection Options:") split = layout.split() -- cgit v1.2.3