From e174c6a47f1c557919fdd53a2482d02273372229 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Mon, 19 Nov 2012 20:40:08 +0000 Subject: Triangulate modifier Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools. documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features Will probably add some pictures too to demonstrate the issue that is solved more clearly. Currently using the skin modifier icon, will soon change that. Review by Brecht, thanks! --- release/scripts/startup/bl_ui/properties_data_modifier.py | 3 +++ 1 file changed, 3 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index ea8ffbe6c9f..62461d800f6 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -1029,5 +1029,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): col.prop(md, "use_y_symmetry") col.prop(md, "use_z_symmetry") + def TRIANGULATE(self, layout, ob, md): + layout.prop(md, "use_beauty") + if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__) -- cgit v1.2.3