From f09d6054100a17cc6129d035cf3634394f5e9377 Mon Sep 17 00:00:00 2001 From: Janne Karhu Date: Fri, 4 Sep 2009 23:06:15 +0000 Subject: Some particles cleanup & fixes: - Some big refresh issues with softbody & cloth point cache usage should now be fixed. - Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles). - Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene. - Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles. - "Calculate to current frame" in cache buttons baked instead of the intended function. - Boids particle data is now a bit better organized. --- release/ui/buttons_particle.py | 1 - 1 file changed, 1 deletion(-) (limited to 'release') diff --git a/release/ui/buttons_particle.py b/release/ui/buttons_particle.py index 0b18b7c2072..f3339049962 100644 --- a/release/ui/buttons_particle.py +++ b/release/ui/buttons_particle.py @@ -396,7 +396,6 @@ class PARTICLE_PT_physics(ParticleButtonsPanel): if part.physics_type=='NEWTON': sub.itemR(part, "size_deflect") sub.itemR(part, "die_on_collision") - sub.itemR(part, "sticky") elif part.physics_type=='KEYED' or part.physics_type=='BOIDS': if part.physics_type=='BOIDS': layout.itemL(text="Relations:") -- cgit v1.2.3