From f36fc4fe21ada143bf5cf28299b83173d61290b3 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 26 Jul 2006 11:39:32 +0000 Subject: removed reload, BPyRender accedentaly left the scene rather then removing it. --- release/scripts/armature_symetry.py | 2 -- release/scripts/bpymodules/BPyRender.py | 7 +++---- release/scripts/uv_vcol_to_image.py | 7 +++---- 3 files changed, 6 insertions(+), 10 deletions(-) (limited to 'release') diff --git a/release/scripts/armature_symetry.py b/release/scripts/armature_symetry.py index f97b2633360..7baefdd3045 100644 --- a/release/scripts/armature_symetry.py +++ b/release/scripts/armature_symetry.py @@ -132,8 +132,6 @@ def editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L): else: editbone1.tail= VecXFlip(t2) - - # Copy roll from 1 bone to another, use the head's location to deciede which side were on. if IS_XMIRROR_SOURCE(editbone1.head): editbone2.roll= -editbone1.roll diff --git a/release/scripts/bpymodules/BPyRender.py b/release/scripts/bpymodules/BPyRender.py index aaa03eb3f4b..ad7a9914e2f 100644 --- a/release/scripts/bpymodules/BPyRender.py +++ b/release/scripts/bpymodules/BPyRender.py @@ -71,9 +71,8 @@ def imageFromObjectsOrtho(objects, path, width, height, alpha= True): render_cam_ob.LocY= 0.5 render_context.render() - #Render.CloseRenderWindow() render_context.saveRenderedImage(path) - + # Render.CloseRenderWindow() #if not B.sys.exists(PREF_IMAGE_PATH_EXPAND): # raise 'Error!!!' @@ -86,5 +85,5 @@ def imageFromObjectsOrtho(objects, path, width, height, alpha= True): raise 'Error: Could not render or load the image at path "%s"' % path_expand return - #scn.makeCurrent() - #Scene.Unlink(render_scn) + scn.makeCurrent() + Scene.Unlink(render_scn) diff --git a/release/scripts/uv_vcol_to_image.py b/release/scripts/uv_vcol_to_image.py index 60d1369f088..2a416617914 100755 --- a/release/scripts/uv_vcol_to_image.py +++ b/release/scripts/uv_vcol_to_image.py @@ -23,7 +23,7 @@ to automaticaly do this. import Blender import BPyRender -reload(BPyRender) +# reload(BPyRender) import BPyMesh Vector= Blender.Mathutils.Vector Create= Blender.Draw.Create @@ -62,7 +62,7 @@ def vcol2image(me, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PREF_IMAGE_BLEED, PREF_USE_ frnd.uv= f.uv if PREF_USE_NORMAL: - for ii, v in enumerate(f.v): + for ii, v in enumerate(f): no= v.no c= frnd.col[ii] c.r= int((no.x+1)*128)-1 @@ -91,8 +91,7 @@ def vcol2image(me, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PREF_IMAGE_BLEED, PREF_USE_ obs.append(render_ob) z_offset += 0.01 - - + render_me.materials= [rnd_mat()] -- cgit v1.2.3