From f5616bf8b2d87b0a2fcc17491f327a8eb74cb390 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Wed, 18 Dec 2013 07:35:05 +0100 Subject: Code cleanup: Game Engine related panels belong into properties_game.py. --- release/scripts/startup/bl_ui/properties_game.py | 52 +++++++++++++++++++++- release/scripts/startup/bl_ui/properties_object.py | 46 +------------------ 2 files changed, 52 insertions(+), 46 deletions(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index fdbe02ebd47..503b3cd234c 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -18,7 +18,7 @@ # import bpy -from bpy.types import Panel +from bpy.types import Panel, Menu class PhysicsButtonsPanel(): @@ -749,5 +749,55 @@ class DATA_PT_shadow_game(DataButtonsPanel, Panel): row.prop(lamp, "shadow_frustum_size", text="Frustum Size") +class ObjectButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "object" + + +class OBJECT_MT_lod_tools(Menu): + bl_label = "Level Of Detail Tools" + + def draw(self, context): + layout = self.layout + + layout.operator("object.lod_by_name", text="Set By Name") + layout.operator("object.lod_generate", text="Generate") + layout.operator("object.lod_clear_all", text="Clear All", icon='PANEL_CLOSE') + + +class OBJECT_PT_levels_of_detail(ObjectButtonsPanel, Panel): + bl_label = "Levels of Detail" + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + return context.scene.render.engine in cls.COMPAT_ENGINES + + def draw(self, context): + layout = self.layout + ob = context.object + + col = layout.column() + + for i, level in enumerate(ob.lod_levels): + if i == 0: + continue + box = col.box() + row = box.row() + row.prop(level, "object", text="") + row.operator("object.lod_remove", text="", icon='PANEL_CLOSE').index = i + + row = box.row() + row.prop(level, "distance") + row = row.row(align=True) + row.prop(level, "use_mesh", text="") + row.prop(level, "use_material", text="") + + row = col.row(align=True) + row.operator("object.lod_add", text="Add", icon='ZOOMIN') + row.menu("OBJECT_MT_lod_tools", text="", icon='TRIA_DOWN') + + if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__) diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py index 38975b8459d..cbebdafbf2e 100644 --- a/release/scripts/startup/bl_ui/properties_object.py +++ b/release/scripts/startup/bl_ui/properties_object.py @@ -18,7 +18,7 @@ # import bpy -from bpy.types import Menu, Panel +from bpy.types import Panel from rna_prop_ui import PropertyPanel @@ -125,50 +125,6 @@ class OBJECT_PT_transform_locks(ObjectButtonsPanel, Panel): sub.prop(ob, "lock_rotation_w", text="W") -class OBJECT_MT_lod_tools(Menu): - bl_label = "Level Of Detail Tools" - - def draw(self, context): - layout = self.layout - - layout.operator("object.lod_by_name", text="Set By Name") - layout.operator("object.lod_generate", text="Generate") - layout.operator("object.lod_clear_all", text="Clear All", icon='PANEL_CLOSE') - - -class OBJECT_PT_levels_of_detail(ObjectButtonsPanel, Panel): - bl_label = "Levels of Detail" - COMPAT_ENGINES = {'BLENDER_GAME'} - - @classmethod - def poll(cls, context): - return context.scene.render.engine in cls.COMPAT_ENGINES - - def draw(self, context): - layout = self.layout - ob = context.object - - col = layout.column() - - for i, level in enumerate(ob.lod_levels): - if i == 0: - continue - box = col.box() - row = box.row() - row.prop(level, "object", text="") - row.operator("object.lod_remove", text="", icon='PANEL_CLOSE').index = i - - row = box.row() - row.prop(level, "distance") - row = row.row(align=True) - row.prop(level, "use_mesh", text="") - row.prop(level, "use_material", text="") - - row = col.row(align=True) - row.operator("object.lod_add", text="Add", icon='ZOOMIN') - row.menu("OBJECT_MT_lod_tools", text="", icon='TRIA_DOWN') - - class OBJECT_PT_relations(ObjectButtonsPanel, Panel): bl_label = "Relations" -- cgit v1.2.3