From f60a66f41784de388a01c4c882c969730d675375 Mon Sep 17 00:00:00 2001 From: Tamito Kajiyama Date: Fri, 18 Apr 2014 14:59:02 +0900 Subject: Freestyle: New options for sorting to arrange the stacking order of lines. Line styles now have a set of new options for rearranging the stacking order of lines. This gives artists more control to determine which lines should be drawn on top of others. Two available sort keys are the distance from camera and curvilinear 2D length. Since the distance of a line from camera may vary over vertices, another option called integration type is used to compute the sort key for a line from the values computed at individual vertices. Available integration types are MEAN, MIN, MAX, FIRST and LAST (see the tool tips for more detail). --- .../scripts/freestyle/modules/parameter_editor.py | 22 ++++++++++++++++++++++ .../scripts/startup/bl_ui/properties_freestyle.py | 12 ++++++++++++ 2 files changed, 34 insertions(+) (limited to 'release') diff --git a/release/scripts/freestyle/modules/parameter_editor.py b/release/scripts/freestyle/modules/parameter_editor.py index ce15028d0d7..73ae0f4712c 100644 --- a/release/scripts/freestyle/modules/parameter_editor.py +++ b/release/scripts/freestyle/modules/parameter_editor.py @@ -23,6 +23,7 @@ from freestyle.types import ( BinaryPredicate1D, + IntegrationType, Interface0DIterator, Nature, Noise, @@ -51,6 +52,8 @@ from freestyle.predicates import ( ExternalContourUP1D, FalseBP1D, FalseUP1D, + Length2DBP1D, + NotBP1D, NotUP1D, OrUP1D, QuantitativeInvisibilityUP1D, @@ -58,6 +61,7 @@ from freestyle.predicates import ( TrueUP1D, WithinImageBoundaryUP1D, pyNatureUP1D, + pyZBP1D, ) from freestyle.shaders import ( BackboneStretcherShader, @@ -1163,6 +1167,14 @@ class StrokeCleaner(StrokeShader): stroke.update_length() +integration_types = { + 'MEAN': IntegrationType.MEAN, + 'MIN': IntegrationType.MIN, + 'MAX': IntegrationType.MAX, + 'FIRST': IntegrationType.FIRST, + 'LAST': IntegrationType.LAST} + + # main function for parameter processing def process(layer_name, lineset_name): @@ -1291,6 +1303,16 @@ def process(layer_name, lineset_name): length_min = linestyle.length_min if linestyle.use_length_min else None length_max = linestyle.length_max if linestyle.use_length_max else None Operators.select(LengthThresholdUP1D(length_min, length_max)) + # sort selected chains + if linestyle.use_sorting: + integration = integration_types.get(linestyle.integration_type, IntegrationType.MEAN) + if linestyle.sort_key == 'DISTANCE_FROM_CAMERA': + bpred = pyZBP1D(integration) + elif linestyle.sort_key == '2D_LENGTH': + bpred = Length2DBP1D() + if linestyle.sort_order == 'REVERSE': + bpred = NotBP1D(bpred) + Operators.sort(bpred) # prepare a list of stroke shaders shaders_list = [] ### diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py b/release/scripts/startup/bl_ui/properties_freestyle.py index 197b0d2f970..bedee24d8ef 100644 --- a/release/scripts/startup/bl_ui/properties_freestyle.py +++ b/release/scripts/startup/bl_ui/properties_freestyle.py @@ -603,6 +603,18 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel, sub.active = linestyle.use_length_max sub.prop(linestyle, "length_max") + ## Sorting + layout.prop(linestyle, "use_sorting", text="Sorting:") + col = layout.column() + col.active = linestyle.use_sorting + row = col.row(align=True) + row.prop(linestyle, "sort_key", text="") + sub = row.row() + sub.active = linestyle.sort_key in {'DISTANCE_FROM_CAMERA'} + sub.prop(linestyle, "integration_type", text="") + row = col.row(align=True) + row.prop(linestyle, "sort_order", expand=True) + ## Caps layout.label(text="Caps:") row = layout.row(align=True) -- cgit v1.2.3