From fab96b59133fee78b6c2e5ad3d5bc74d3d3bf4d5 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 24 Nov 2013 14:25:38 +0100 Subject: UI List: remove separate name text fields. It was never the intention to have these separate, and now that we can rename directly in the list there is no more need for them. --- release/scripts/startup/bl_ui/properties_data_mesh.py | 16 ++-------------- release/scripts/startup/bl_ui/properties_freestyle.py | 4 +--- release/scripts/startup/bl_ui/properties_mask_common.py | 2 -- .../startup/bl_ui/properties_physics_dynamicpaint.py | 1 - release/scripts/startup/bl_ui/properties_render_layer.py | 16 ++++++---------- release/scripts/startup/bl_ui/space_clip.py | 4 ---- 6 files changed, 9 insertions(+), 34 deletions(-) (limited to 'release') diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py index 87f745dc4a1..edf3354db4f 100644 --- a/release/scripts/startup/bl_ui/properties_data_mesh.py +++ b/release/scripts/startup/bl_ui/properties_data_mesh.py @@ -191,7 +191,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel): ob = context.object group = ob.vertex_groups.active - rows = 1 + rows = 2 if group: rows = 4 @@ -207,9 +207,6 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel): col.operator("object.vertex_group_move", icon='TRIA_UP', text="").direction = 'UP' col.operator("object.vertex_group_move", icon='TRIA_DOWN', text="").direction = 'DOWN' - row = layout.row() - row.prop(group, "name") - if ob.vertex_groups and (ob.mode == 'EDIT' or (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex)): row = layout.row() @@ -250,7 +247,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel): row = layout.row() - rows = 1 + rows = 2 if kb: rows = 4 row.template_list("MESH_UL_shape_keys", "", key, "key_blocks", ob, "active_shape_key_index", rows=rows) @@ -290,9 +287,6 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel): else: sub.operator("object.shape_key_retime", icon='RECOVER_LAST', text="") - row = layout.row() - row.prop(kb, "name") - if key.use_relative: if ob.active_shape_key_index != 0: row = layout.row() @@ -340,9 +334,6 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel): col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="") col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="") - if lay: - layout.prop(lay, "name") - class DATA_PT_vertex_colors(MeshButtonsPanel, Panel): bl_label = "Vertex Colors" @@ -363,9 +354,6 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel): col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="") col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="") - if lay: - layout.prop(lay, "name") - class DATA_PT_customdata(MeshButtonsPanel, Panel): bl_label = "Geometry Data" diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py b/release/scripts/startup/bl_ui/properties_freestyle.py index 607e4cc521e..87a08104c5d 100644 --- a/release/scripts/startup/bl_ui/properties_freestyle.py +++ b/release/scripts/startup/bl_ui/properties_freestyle.py @@ -193,7 +193,7 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, P layout.active = rl.use_freestyle row = layout.row() - rows = 4 if lineset else 1 + rows = 4 if lineset else 2 row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows) sub = row.column(align=True) @@ -206,8 +206,6 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, P sub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP' sub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN' - layout.prop(lineset, "name") - col = layout.column() col.label(text="Selection By:") row = col.row(align=True) diff --git a/release/scripts/startup/bl_ui/properties_mask_common.py b/release/scripts/startup/bl_ui/properties_mask_common.py index b6f3cf93531..fb7a3d8b303 100644 --- a/release/scripts/startup/bl_ui/properties_mask_common.py +++ b/release/scripts/startup/bl_ui/properties_mask_common.py @@ -99,8 +99,6 @@ class MASK_PT_layers: sub.operator("mask.layer_move", icon='TRIA_UP', text="").direction = 'UP' sub.operator("mask.layer_move", icon='TRIA_DOWN', text="").direction = 'DOWN' - layout.prop(active_layer, "name") - # blending row = layout.row(align=True) row.prop(active_layer, "alpha") diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py index 898e385ce3d..093da00a2d9 100644 --- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py +++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py @@ -87,7 +87,6 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel): col.operator("dpaint.surface_slot_remove", icon='ZOOMOUT', text="") if surface: - layout.prop(surface, "name") layout.prop(surface, "surface_format") col = layout.column() diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py index 6a44feeaac6..133b4f986aa 100644 --- a/release/scripts/startup/bl_ui/properties_render_layer.py +++ b/release/scripts/startup/bl_ui/properties_render_layer.py @@ -58,17 +58,13 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel): row = layout.row() col = row.column() - col.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=1) + col.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2) - col = row.column(align=True) - col.operator("scene.render_layer_add", icon='ZOOMIN', text="") - col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="") - - row = layout.row() - rl = rd.layers.active - if rl: - row.prop(rl, "name") - row.prop(rd, "use_single_layer", text="", icon_only=True) + col = row.column() + sub = col.column(align=True) + sub.operator("scene.render_layer_add", icon='ZOOMIN', text="") + sub.operator("scene.render_layer_remove", icon='ZOOMOUT', text="") + col.prop(rd, "use_single_layer", text="", icon_only=True) class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel): diff --git a/release/scripts/startup/bl_ui/space_clip.py b/release/scripts/startup/bl_ui/space_clip.py index 19f1563c4fb..1a65ee49672 100644 --- a/release/scripts/startup/bl_ui/space_clip.py +++ b/release/scripts/startup/bl_ui/space_clip.py @@ -506,10 +506,6 @@ class CLIP_PT_objects(CLIP_PT_clip_view_panel, Panel): sub.operator("clip.tracking_object_new", icon='ZOOMIN', text="") sub.operator("clip.tracking_object_remove", icon='ZOOMOUT', text="") - active = tracking.objects.active - if active: - layout.prop(active, "name") - class CLIP_PT_track(CLIP_PT_tracking_panel, Panel): bl_space_type = 'CLIP_EDITOR' -- cgit v1.2.3