From fc4f82d2004c843691d81afff0f7abb38caace0a Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Mon, 20 Sep 2021 13:12:25 +0200 Subject: Geometry Nodes: support Noise Texture node This makes the Noise Texture node available in geometry nodes. It should behave the same as in shader node, with the exception that it does not have an implicit position input yet. That will be added separately. Differential Revision: https://developer.blender.org/D12467 --- release/scripts/startup/nodeitems_builtins.py | 3 +++ 1 file changed, 3 insertions(+) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index b4619c2c949..aea9cbc5c62 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -604,6 +604,9 @@ geometry_node_categories = [ NodeItem("FunctionNodeFloatToInt"), NodeItem("GeometryNodeSwitch"), ]), + GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ + NodeItem("ShaderNodeTexNoise", poll=geometry_nodes_fields_poll), + ]), GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ NodeItem("ShaderNodeVectorCurve"), NodeItem("ShaderNodeSeparateXYZ"), -- cgit v1.2.3