From 9202aaa2dc4b4bf70621c06bc82a5d836a4afc14 Mon Sep 17 00:00:00 2001 From: Diego Borghetti Date: Fri, 21 Aug 2009 22:56:26 +0000 Subject: Update Makefiles for audaspace. This add support for: sdl, ffmpeg, openal, jack and sndfile. We have new options: WITH_OPENAL, default false WITH_JACK, default false WITH_SNDFILE, default false and with this: NAN_OPENAL, default /usr NAN_JACK, default /usr NAN_JACKCFLAGS, default -I$(NAN_JACK)/include/jack NAN_JACKLIBS, default $(NAN_JACK)/lib/libjack.a NAN_SNDFILE, default /usr NAN_SNDFILECFLAGS, default -I$(NAN_SNDFILE)/include NAN_SNDFILELIBS, default $(NAN_SNDFILE)/lib/libsndfile. Also add two new option on source/Makefile for jack and sndfile libs, but only for linux, so let me know for other OS. --- source/Makefile | 36 ++++++++++++++++++++++++++++++------ 1 file changed, 30 insertions(+), 6 deletions(-) (limited to 'source/Makefile') diff --git a/source/Makefile b/source/Makefile index 8e9f66bbe42..93bd2e23903 100644 --- a/source/Makefile +++ b/source/Makefile @@ -109,11 +109,28 @@ COMLIB += $(OCGDIR)/blender/blenfont/$(DEBUG_DIR)libblenfont.a COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaudaspace.a COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_src.a COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fx.a +COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sdl.a COMLIB += $(NAN_SAMPLERATE)/lib/$(DEBUG_DIR)libsamplerate.a COMLIB += $(NAN_LZO)/lib/$(DEBUG_DIR)libminilzo.a COMLIB += $(NAN_LZMA)/lib/$(DEBUG_DIR)liblzma.a COMLIB += $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a +ifeq ($(WITH_FFMPEG),true) + COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_ffmpeg.a +endif + +ifeq ($(WITH_OPENAL),true) + COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_openal.a +endif + +ifeq ($(WITH_JACK),true) + COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_jack.a +endif + +ifeq ($(WITH_SNDFILE),true) + COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sndfile.a +endif + ifneq ($(NAN_NO_KETSJI),true) COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a @@ -356,12 +373,7 @@ ifeq ($(OS),solaris) SPLIB += $(NAN_ZLIB)/lib/libz.a endif -# OpenAL libs are already compiled as shared code! - -# Some kooky logic going on here ... -ifeq ($(NAN_NO_OPENAL), true) -# NAN_SND_LIBS = -else +ifeq ($(WITH_OPENAL),true) ifeq ($(OS),$(findstring $(OS), "freebsd linux windows")) ifeq ($(CPU),$(findstring $(CPU), "i386 powerpc x86_64 parisc64")) NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a @@ -381,6 +393,18 @@ else endif endif +ifeq ($(WITH_JACK),true) + ifeq ($(OS),$(findstring $(OS), "linux")) + NAN_SND_LIBS += $(NAN_JACKLIBS) + endif +endif + +ifeq ($(WITH_SNDFILE),true) + ifeq ($(OS),$(findstring $(OS), "linux")) + NAN_SND_LIBS += $(NAN_SNDFILELIBS) + endif +endif + ifeq ($(OS),windows) # Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib -- cgit v1.2.3