From 2883110a549122ffaf5502626c480c12bb2312b6 Mon Sep 17 00:00:00 2001 From: Michel Selten Date: Tue, 20 Jan 2004 20:28:39 +0000 Subject: SCons updates: (All done by jesterKing) * Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include --- source/SConscript | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/SConscript') diff --git a/source/SConscript b/source/SConscript index 386881cfe1c..188c7c30051 100644 --- a/source/SConscript +++ b/source/SConscript @@ -1,2 +1,6 @@ +Import ('use_gameengine') + SConscript(['blender/SConscript', 'kernel/SConscript']) +if use_gameengine == 'true': + SConscript (['gameengine/SConscript']) -- cgit v1.2.3