From d3e1fc887026d21df8a2791bc8ee3a929962a8a8 Mon Sep 17 00:00:00 2001 From: Michel Selten Date: Sun, 4 Jan 2004 21:11:59 +0000 Subject: SCons build system files added. You'll need SCons (www.scons.org) to build. Platforms currently working: * Linux (me) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * Windows (jesterKing) - builds with quicktime (optional) - builds with openal (optional) - builds with international support (optional) - Use the DOS box to build - builds with precompiled libraries * Irix (Hos) - Uses default Irix compiler - Not all optimization levels correct yet - options for quicktime, openal and international disabled - builds with precompiled libraries * Cygwin (me) - has a problem in the linking stage - uses free build tools (gcc) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * MacOS (sgefant) - builds with quicktime (optional) - options for openal and international disabled - builds a nice bundle - builds with precompiled libraries Thanks to IanWill for a bugfix in the Linux build. Note: This is a work in progress. A lot still has to be done - for example the optional parts are only to be enabled by directly setting 'true' or 'false' in the SConstruct file. This needs to be moved to a user config file. Also, the .o/.obj files are stored in the source tree. This needs to be fixed as well. The game engine is not yet built. --- source/SConscript | 2 ++ 1 file changed, 2 insertions(+) create mode 100644 source/SConscript (limited to 'source/SConscript') diff --git a/source/SConscript b/source/SConscript new file mode 100644 index 00000000000..386881cfe1c --- /dev/null +++ b/source/SConscript @@ -0,0 +1,2 @@ +SConscript(['blender/SConscript', + 'kernel/SConscript']) -- cgit v1.2.3