From 27601aaf017263bf356dce37a4b90a764a819ee7 Mon Sep 17 00:00:00 2001 From: Sergej Reich Date: Wed, 23 Jan 2013 05:56:22 +0000 Subject: rigidbody: Add DNA/RNA/BKE infrastructure for the rigid body sim This is just the basic structure, the simulation isn't hooked up yet. Scenes get a pointer to a rigid body world that holds rigid body objects. Objects get a pointer to a rigdid body object. Both rigid body world and objects aren't used directly in the simulation and only hold information to create the actual physics objects. Physics objects are created when rigid body objects are validated. In order to keep blender and bullet objects in sync care has to be taken to either call appropriate set functions or flag objects for validation. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof) --- source/blender/SConscript | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/SConscript') diff --git a/source/blender/SConscript b/source/blender/SConscript index bf52f2e8635..80457c739b6 100644 --- a/source/blender/SConscript +++ b/source/blender/SConscript @@ -61,6 +61,9 @@ if env['WITH_BF_OPENEXR']: if env['WITH_BF_QUICKTIME']: SConscript (['quicktime/SConscript']) +if env['WITH_BF_BULLET']: + SConscript (['rigidbody/SConscript']) + if env['WITH_BF_COLLADA']: SConscript (['collada/SConscript']) -- cgit v1.2.3