From 0cd511eee8039f9c0f59004329cff911693ac761 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 18 May 2009 16:42:34 +0000 Subject: 2.5 Text drawing in 3D window fixed, using BLF default font (yes, nice AA'ed fonts too :) Solved it by gathering all strings that needs to be drawn for an object, and then draw in end of object drawing, in pixelspace. Also cleaned up some of the code for projecting 3d coords, much nicer now (mat stored in region-view3d) --- source/blender/blenfont/intern/blf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenfont/intern/blf.c') diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c index 10bbdb4851b..14bc6a33b72 100644 --- a/source/blender/blenfont/intern/blf.c +++ b/source/blender/blenfont/intern/blf.c @@ -138,7 +138,7 @@ int BLF_load(char *name) filename= blf_dir_search(name); if (!filename) { - printf("Can't found font: %s\n", name); + printf("Can't find font: %s\n", name); return(-1); } -- cgit v1.2.3