From a8dc3f4596ef5aed70ceeaa7e3029cb782a0f0ef Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Sat, 15 Oct 2016 19:40:41 -0400 Subject: BLF: make blurry text an optional (disabled) feature While trying to simplify text drawing, noticed no Blender code uses the blur feature. Hopefully scripts don't use it! --- source/blender/blenfont/intern/blf_glyph.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/blender/blenfont/intern/blf_glyph.c') diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index 3d96260f61b..a74210cf961 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -490,6 +490,7 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) } } +#if BLF_BLUR_ENABLE switch (font->blur) { case 3: blf_texture3_draw(font->orig_col, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax); @@ -501,4 +502,8 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) immAttrib4fv(BLF_COLOR_ID, font->orig_col); blf_texture_draw(g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax); } +#else + immAttrib4fv(BLF_COLOR_ID, font->orig_col); + blf_texture_draw(g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax); +#endif } -- cgit v1.2.3