From 17c3110ae5776bb4bfb11e240d4623ea9a80e073 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 23 Jul 2018 16:10:46 +0200 Subject: Fix large font drawing blurriness in a better way. GPU_LINEAR is there for shadow font blurring, the real issue was lack of rounding for the batch offset. --- source/blender/blenfont/intern/blf_glyph.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/blenfont/intern/blf_glyph.c') diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index 99be8539d24..f7f1e10a480 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -244,7 +244,7 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc) gc->textures[gc->texture_current] = tex; GPU_texture_bind(tex, 0); GPU_texture_wrap_mode(tex, false); - GPU_texture_filters(tex, GPU_NEAREST, GPU_NEAREST); + GPU_texture_filters(tex, GPU_NEAREST, GPU_LINEAR); GPU_texture_unbind(tex); } @@ -427,8 +427,8 @@ static void blf_glyph_calc_rect(rctf *rect, GlyphBLF *g, float x, float y) { rect->xmin = floorf(x + g->pos_x); rect->xmax = rect->xmin + (float)g->width; - rect->ymin = y + g->pos_y; - rect->ymax = y + g->pos_y - (float)g->height; + rect->ymin = floorf(y + g->pos_y); + rect->ymax = rect->ymin - (float)g->height; } void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) -- cgit v1.2.3