From 87fac9a81623d4856e5325718501423abfbcbbe5 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Sun, 13 Dec 2015 21:19:45 -0500 Subject: use float (not double) for font matrix Following up on recent double --> float commits in the game engine. --- source/blender/blenfont/intern/blf_internal_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenfont/intern/blf_internal_types.h') diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h index f17401a9991..0fac576a8cc 100644 --- a/source/blender/blenfont/intern/blf_internal_types.h +++ b/source/blender/blenfont/intern/blf_internal_types.h @@ -194,7 +194,7 @@ typedef struct FontBLF { /* Multiplied this matrix with the current one before * draw the text! see blf_draw__start. */ - double m[16]; + float m[16]; /* clipping rectangle. */ rctf clip_rec; -- cgit v1.2.3